Wednesday, 19 April 2017

SWOT ANALYSIS FOR TALES THROUGH OTHERS EYES - PART OF WBL

SWOT ANALYSIS - TALES THROUGH OTHERS EYES (WORK BASED LEARNING)


STRENGTHS:

  • Used my preferred art style
  • Confident with digital programs used
  • Illustrations production method/techniques
  • Improving my comic art skills with digital drawing
  • Story, narrative and theme of design
  • Research within the project
  • Time management within this project
WEAKNESSES:
  • Getting distracted 
  • Slowing down illustration production
  • Spending too much time on certain illustrations
  • Background designs
OPPORTUNITIES:
  • Create a full 22 page comic to sell/advertise across social media
  • Collaborating with smaller comic artists/illustrators
  • Sell illustrations/stickers of characters
  • Enter design into competitions and exhibitions
  • Contact comic stores to advertise/sell your work for a share of the profit
THREAT:
  • Create more timetables (or update them)
  • Be aware of other ongoing projects
  • Balance time between projects


EVALUATION FOR TALES THROUGH OTHERS EYES - PART OF WBL

EVALUATION - TALES THROUGH OTHERS EYES (WORK BASED LEARNING)


This project is called Work Based Learning and within this project the brief requires a number of individual projects to be completed and finals to be produced for both live briefs and for competitions to then be entered in. One of the competitions is the 2017 Cheltenham Illustration Awards that requires producing an illustration or series based on the theme ‘Tales Through Others’ Eyes’.

My chosen theme for this competition was to create a comic strip based on the infection and fungus known as Cordyceps. This idea came from a series of mind-maps that were made to branch out to try and find my theme, the mind-map lead me to the term infection, where my tutor told me about the Cordyceps fungi, which brought me to my idea to humanise this disease and apply this theme to a comic strip. The illustration is inspired by the 2000AD Judge Dredd comics, specifically a character within this series called Mayor Jim Grubb. The art style itself is inspired by Frank Miller’s Sin City series that uses a mixture of black and white illustrations with individual coloured elements, to make that specific design stand out. In this case the whole comic will be black and white whereas the infected elements will have colour.

To create the illustrations I sketched each individual design within Illustrator then refined then with layers, adding detail and refining the shapes each time before I apply the final layer of the linework then adding colour within Illustrator as well. Once the individual illustration was complete I placed them together in Photoshop and arranged them in the position I wanted.



I really enjoyed this project and it was by far my favourite due to the art style and theme of the project, I stayed away from comic art for a while as I wanted to learn new styles and techniques throughout the previous projects so I as happy to be using my preferred art style again. The positives were the production methods and appearance of each individual illustration and the success of digital creating these designs within Illustrator and Photoshop. The negatives would be to not to focus on one illustration as much, try to organise my time management a little better and effectively divide my time spent on each design efficiently. Several improvements to the overall final pieces would to create a second comic strip therefore it would become a double page spread, this would only happen if I had more time to spend on this project. Another way would be to simplify the designs and art style so it is more cartoon-like comic art allowing me to have more time to create more illustrations due to the timing on creating each design would be less.

Throughout this project there was several flaws and obstacles that I encountered, the main one being time management; to prevent this in future projects I will create constant and up to date timetables to stay on track and organise the amount of time spent on each illustration or time spent on research. If I solved this issue then I shouldn't come across any problems throughout the future projects and it would allow me to not becomes stressed or worried with illustrations not being finished or having to be rushed when the deadline approaches. Overall I really enjoyed this project and creating this comic strip.

SWOT ANALYSIS FOR DIGITAL SKILLS APPLICATION

SWOT ANALYSIS - DIGITAL SKILLS APPLICATION


STRENGTHS:
  • Having freedom with my theme/idea
  • Using digital software like Illustrator, Photoshop and Cinema 4D
  • Colouring techniques used within the programs
  •  Time management and organisation of my schedule
  • Documenting process
  • Number of individual illustrations created
WEAKNESSES:
  • Adapting to a different art style
  • Being satisfied with the appearance of my final illustrations
  • Visualising my idea at the beginning of the project
  • Balance time spent on each illustration 
OPPORTUNITIES:
  • Sharing design across social media
  • Enter designs into exhibitions and competitions 
  • Communicate with smaller companies and artists, contribute in a collaboration 
THREATS:
  • Make sure timetable are updated so you don't fall behind schedule
  • Organise your work flow
  • Ask peers and tutors for critics and opinions
  • Marks for the project were disappointing
  • I wasn't happy with my received grade, I felt like it was misleading and the reasoning was very unfair

EVALUATION FOR DIGITAL SKILLS APPLICATION

EVALUATION - DIGITAL SKILLS APPLICATION

This project was called digital skills application, the brief was to create a series of sequential illustrations all based around a theme or narrative or an animation, I chose to create three illustrations all connecting to the theme of psychedelic and hallucinogenic consumables. The designs follow a narrative that connects the three illustrations together.

All three illustrations are inspired by the surrealism art movement and artists such as Todd Schorr and Mark Ryden, whereas the art style of theses illustrations is something that I don’t tend to produce, this project was a perfect time to learn new technique and illustration methods, learning new digital skills to then apply to a concept. Throughout the entire project I used a selection of programs, such as; Illustrator, Photoshop and Cinema 4D.





What I like about the final pieces and the process to create them is the techniques and methods that I have learned in order to produce these, there were several issues and challenges that I had to overcome, one being taking out a huge element of my initial design half way though creating my first illustration but after help from tutors, classmates and recreating a timetable to organise what had to be done or altered.  The positives of this brief was learning a new art style that I want familiar with, using colours  that contrast with a minimal amount of linework, yet still show depth of field and 3D like elements by just using tones of colour. The negatives would be the constant changes to my idea; all of which have been resolved and the outcome has been a great improvement to the previous design. Usually my timekeeping and organising my time to spend on specific illustrations, is my downfall but by constantly referring to my timetable I have been much organised throughout this project.


In the next project I would like to incorporate using multiple software and production methods to not only expand my knowledge of these skills but to produces illustrations all of which consist of multiple media. I would like to set myself several targets to improve in for the next project, the first being to allow my initial idea be more flexible, to accept changes and ask tutors and classmates for opinions on my idea before I go ahead and develop the design. Another target would be to dedicate a specific amount of time for every final that is being produced. Although my timetable helped a lot it wasn’t enough to split my time wisely and focus on the important aspects and elements first, leaving the least complicated or design that requires less skill to be completed after the essentials are finished. Overall I am very happy with the work I have produced for this project, I enjoyed working with the brief and I am satisfied with the illustrations I have produced.

SWOT ANALYSIS FOR COMPOSITING

SWOT ANALYSIS - COMPOSITING

STRENGTHS:
  • Learning new skills, methods adn techniques within Cinema 4D and After Effects
  • Improving my confidence with the program
  • Successfully created series of composites that consist of individual elements adn different production methods
  • Having my own freedom with the design and ideas for the composites
WEAKNESSES:
  • Placing my composite into After Effects with minimal knowledge of the program 
  • Time and effort spent on the final composite (rushed)
  • Not experimenting with more options within both After Effects and Cinema 4D
OPPORTUNITIES:

  • Designs could be entered into competitions or online exhibitions like Adobe Awards, as they have a specific section for 3D compositing
  • Getting in contact with local 3D illustration or animating companies and apply for work experience
  • Spread your work across social media and try to make yourself and your work recognisable
THREATS:
  • Using software I wasn't comfortable with
  • Constantly update timetable to stay on track with time management

EVALUATION FOR COMPOSITING

EVALUATION - COMPOSITING

RESEARCH AND ANALYSIS - ZEITGUISED